Look at me when you say that: an electronic negotiation simulation
Simulation and Gaming - Special issue on internet-mediated simulation/gaming
What Video Games Have to Teach Us About Learning and Literacy
What Video Games Have to Teach Us About Learning and Literacy
Rules of Play: Game Design Fundamentals
Rules of Play: Game Design Fundamentals
Developing strategic and reasoning abilities with computer games at primary school level
Computers & Education
Digital Culture, Play, and Identity: A World of Warcraft Reader (World of Warcraft Reader)
Digital Culture, Play, and Identity: A World of Warcraft Reader (World of Warcraft Reader)
Integrating an educational 3D game in Moodle
Simulation and Gaming
Experiences with Handheld Augmented Reality
ISMAR '07 Proceedings of the 2007 6th IEEE and ACM International Symposium on Mixed and Augmented Reality
How to Bring Immersion into Learning Games?
ICALT '09 Proceedings of the 2009 Ninth IEEE International Conference on Advanced Learning Technologies
The Warcraft Civilization: Social Science in a Virtual World
The Warcraft Civilization: Social Science in a Virtual World
Using Gaming Literacies to Cultivate New Literacies
Simulation and Gaming
Unpacking self and socio dialectics within learners' interactive play
Computers & Education
Design and analysis of collaborative interactions in social educational videogames
Computers in Human Behavior
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In this paper we analyze the main areas of research into educational videogames and in the evolution of the technologies and design methodologies that are making these interactive systems increasingly natural, immersive and social. We present the design and development of a prototype for a collaborative educational videogame based on a Massively Multiplayer Online Role-Playing Game (MMORPG) engine for use in various educational contexts in (a) university education and (b) secondary education.