Socializing the intelligent tutor: bringing empathy to computer tutors
Learning Issues for Intelligent Tutoring Systems
Implementation of motivational tactics in tutoring systems
Journal of Artificial Intelligence in Education
What Video Games Have to Teach Us About Learning and Literacy
What Video Games Have to Teach Us About Learning and Literacy
Linear feature-based models for information retrieval
Information Retrieval
Game-based learning and the role of feedback: a case study
Advanced Technology for Learning
Designing social videogames for educational uses
Computers & Education
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Different approaches have demonstrated that learning improves when implemented in a constructivist and social way. In addition, electronic games and simulations are perceived to have high educational value because of their motivational and emotional factors. This potential value can be developed by defining appropriate scenarios in which players are presented learning objectives with playable goals using different strategies. The authors introduce a prototype intended to include such scenarios in learning flows, partially integrating the learning management system Moodle and BioWare's game Neverwinter Nights. First, the authors analyze the reasons and background that support their proposal. They then provide a description of the motivational and cognitive factors that influence human interaction with video games (especially 3D games) and learning. The implemented prototype is then introduced, taking into account scenarios, roles, environments, and how collaboration is implemented. Finally, the authors present their conclusions.