Rules of Play: Game Design Fundamentals
Rules of Play: Game Design Fundamentals
Software Engineering
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The aim of this paper is to explain how a new type of participative role play simulation can be used to improve a learning situation. A learning goal is presented to make a concrete example of how to use the tool. The paper will address the particular learning goal, and how a total learning situation can be created to support the wanted outcome. We will discuss game design principles and the pedagogical benefits of using participative role play simulation and argue why this improves the learning situation. The testing is still undergoing as part of a PhD project and one of the reasons for this paper is to receive feedback from a different target group. We will use examples from the testing of the model and also where only the first part of the model is tested. The last project was regarding netiquette amongst parents and children in elementary school, as bullying on the internet and improper exposure to children has become increasingly harder to combat.