GameFlow: a model for evaluating player enjoyment in games
Computers in Entertainment (CIE) - Theoretical and Practical Computer Applications in Entertainment
The flow principle in interactivity
Proceedings of the second Australasian conference on Interactive entertainment
Rules of Play: Game Design Fundamentals
Rules of Play: Game Design Fundamentals
An Introduction to Game Studies
An Introduction to Game Studies
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The research, that this paper is a summary of, explores the potential of games to assist in the improvement of visitors' immersive engagement and in the reduction of didactic modes of knowledge transfer in museums. It will test the hypothesis that in spite games already being present in museum exhibitions, theoretical understanding of the function and value of play and games is currently lacking in the curatorial teams that produce exhibitions. The study will contribute to the field of museum studies by identifying current obstacles limiting the incorporation of games into the fabric of an exhibition's concept and design.