Simulating failure: why simulations don't always work

  • Authors:
  • Carlton Reeve

  • Affiliations:
  • Play with Learning Ltd, Sheffield, UK

  • Venue:
  • GLS'11 Proceedings of the 7th international conference on Games + Learning + Society Conference
  • Year:
  • 2011

Quantified Score

Hi-index 0.00

Visualization

Abstract

This paper assesses the circumstance and environment that makes game-based simulations effective learning tools for educational leadership training. It examines why a simulation produced for a large UK training organization failed to meet its objectives within a larger blended-learning program. Despite extensive user testing during development more than half of participants regarded the simulation as "Not much use" as a learning resource. The production failed to take into account a number of important user and use characteristics such as: integration with the wider programme of study, system scaffolding and peer support. However, when used as a catalyst for group activity, the simulation proved far more effective. Its failure to work as an individual exercise but its success as a group tool offer valuable lessons about program design as well as insights into user behavior associated with games used in formal professional development.