What Video Games Have to Teach Us About Learning and Literacy
What Video Games Have to Teach Us About Learning and Literacy
How Computer Games Help Children Learn
How Computer Games Help Children Learn
Rules of Play: Game Design Fundamentals
Rules of Play: Game Design Fundamentals
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This paper assesses the circumstance and environment that makes game-based simulations effective learning tools for educational leadership training. It examines why a simulation produced for a large UK training organization failed to meet its objectives within a larger blended-learning program. Despite extensive user testing during development more than half of participants regarded the simulation as "Not much use" as a learning resource. The production failed to take into account a number of important user and use characteristics such as: integration with the wider programme of study, system scaffolding and peer support. However, when used as a catalyst for group activity, the simulation proved far more effective. Its failure to work as an individual exercise but its success as a group tool offer valuable lessons about program design as well as insights into user behavior associated with games used in formal professional development.