Idea-ON!, Iconica & Semiomorph: creating identities for game spaces through visual style and digital aesthetics

  • Authors:
  • Troy Innocent

  • Affiliations:
  • Monash University, Melbourne, Australia

  • Venue:
  • Proceedings of the second Australasian conference on Interactive entertainment
  • Year:
  • 2005

Quantified Score

Hi-index 0.00

Visualization

Abstract

Modes of representation in digital games are explored in terms of game aesthetics, structure and logic. Concepts related to 'world-making' are articulated through three art works created by the author - Idea-ON!, Iconica, and Semiomorph. The final work, Semiomorph, combines the theory of 'semiotic morphism' with gameplay to create a digital game that generates blended realities.