Trailblazing the literature of hypertext: author co-citation analysis (1989–1998)
Proceedings of the tenth ACM Conference on Hypertext and hypermedia : returning to our diverse roots: returning to our diverse roots
Creating creativity: user interfaces for supporting innovation
ACM Transactions on Computer-Human Interaction (TOCHI) - Special issue on human-computer interaction in the new millennium, Part 1
ACM SIGCHI Bulletin
Ethics and Information Technology
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interactions - All systems go: how Wall street will benefit from user-centered design
A taxonomic analysis of user-interface metaphors in the Microsoft Office Project Gallery
AUIC '05 Proceedings of the Sixth Australasian conference on User interface - Volume 40
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The flow principle in interactivity
Proceedings of the second Australasian conference on Interactive entertainment
Supporting creative and reflective processes
International Journal of Human-Computer Studies
The reification of metaphor as a design tool
ACM Transactions on Computer-Human Interaction (TOCHI)
Towards culture-centred design
Interacting with Computers
Blending realities in game space
Computers in Entertainment (CIE) - SPECIAL ISSUE: Media Arts
OCSC '09 Proceedings of the 3d International Conference on Online Communities and Social Computing: Held as Part of HCI International 2009
Interfaces as rhetorical constructions: reddit and 4chan during the boston marathon bombings
Proceedings of the 31st ACM international conference on Design of communication
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From the Publisher:Steven Johnson bridges the gap that yawns between technology and the arts. Drawing on his own expertise in the humanities and on the Web, he not only demonstrates how interfaces - those buttons, graphics, and words on the screen through which we control information - influence our daily lives, but also tracks their roots back to Victorian novels, early cinema, and even medieval urban planning. The result is a lush cultural and historical tableau in which today's interfaces take their rightful place in the lineage of artistic innovation. With Interface Culture, Johnson brilliantly charts the vital role interface design plays in modern society. Just as the great novels of Melville, Dickens, and Zola explained a rapidly industrializing society to itself, he argues, Web sites, Microsoft Bob, flying toasters, and the landscapes of video games tell the digital society how to imagine itself and how to get around in cyberspace's unfamiliar realm. The role once played by novelists is now fulfilled by the interface designer, who has bridged the gap between technology and everyday life by providing a conceptual framework for the vast amounts of information and computation that surround us. Johnson boldly explores the past - a terrain hardly any tech thinker has dared enter and one that throws dazzling light on the modern interface's roots. From the great cathedrals of the Middle Ages to the rise of perspective drawing in the Renaissance, from Enlightenment satire to the golden age of television, Interface Culture uses a wealth of venerable "interface innovation" to place newfangled creations like Windows 95 and the Web in a rich historical context. Interface Culture also looks at the future - from what PC screens will look like in ten years to how new interfaces will alter the style of our conversation, prose, and thoughts. With a distinctively accessible style, Interface Culture brings new intellectual depth to the vital discussion of how technology has transformed socie