In search of cooperation: an historical analysis of work organization and management strategies
CSCW '88 Proceedings of the 1988 ACM conference on Computer-supported cooperative work
CSCW: the convergence of two development contexts
CHI '91 Proceedings of the SIGCHI Conference on Human Factors in Computing Systems
Identifying potential CSCW applications by means of activity theory concepts: a case example
CSCW '92 Proceedings of the 1992 ACM conference on Computer-supported cooperative work
Work organization: paradigms for project management and organization
Communications of the ACM
Usability inspection methods
The pluralistic usability walkthrough: coordinated empathies
Usability inspection methods
The cognitive walkthrough method: a practitioner's guide
Usability inspection methods
CSCW as a basis for interactive design semantics
AVI '94 Proceedings of the workshop on Advanced visual interfaces
Policies and roles in collaborative applications
CSCW '96 Proceedings of the 1996 ACM conference on Computer supported cooperative work
Re-place-ing space: the roles of place and space in collaborative systems
CSCW '96 Proceedings of the 1996 ACM conference on Computer supported cooperative work
Asynchronous learning networks as a virtual classroom
Communications of the ACM
Cybersociety 2.0: revisiting computer-mediated communication and community
Cybersociety 2.0: revisiting computer-mediated communication and community
Proceedings of the SIGCHI conference on Human Factors in Computing Systems
Supporting virtual team collaboration: the TeamSCOPE system
GROUP '99 Proceedings of the international ACM SIGGROUP conference on Supporting group work
Recognizing and supporting roles in CSCW
CSCW '00 Proceedings of the 2000 ACM conference on Computer supported cooperative work
Empirically validated web page design metrics
Proceedings of the SIGCHI Conference on Human Factors in Computing Systems
Scaffolding learning in virtual environments
Proceedings of the 6th annual conference on Innovation and technology in computer science education
Release 2.0: A Design for Living in the Digital Age
Release 2.0: A Design for Living in the Digital Age
Usability Engineering
Interface Culture: How New Technology Transforms the Way We Create and Communicate
Interface Culture: How New Technology Transforms the Way We Create and Communicate
Web Site Usability: A Designer's Guide
Web Site Usability: A Designer's Guide
Leading Business Teams: How Teams Can Use Technology and Group Process Tools to Enhance Performance
Leading Business Teams: How Teams Can Use Technology and Group Process Tools to Enhance Performance
Physical and Virtual Tools: ActivityTheory Applied to the Design of Groupware
Computer Supported Cooperative Work
Activity Theory and Distributed Cognition: Or What Does CSCW Need to DO with Theories?
Computer Supported Cooperative Work
The integrated online seminar system: an architecture and implementation of a media-centric environment for web-based collaborative e-learning
An integrated approach to individual and collaborative learning in a web-based learning environment
CSCL '99 Proceedings of the 1999 conference on Computer support for collaborative learning
Plans as situated action: an activity theory approach to workflow systems
ECSCW'97 Proceedings of the fifth conference on European Conference on Computer-Supported Cooperative Work
Intra-group and intergroup: an exploration of learning with complementary collaboration tools
CSCL '97 Proceedings of the 2nd international conference on Computer support for collaborative learning
Classroom salon: a tool for social collaboration
Proceedings of the 43rd ACM technical symposium on Computer Science Education
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Today's pre-college students have been immersed in Social Media Systems (SMS) that mediate their everyday interactions. Before students arrive at college they are using typically using blogs, wikis, forums, social connection systems, digital asset sharing systems, and even community game systems to stay connected. When students reach college, their social networks change in both their function and structure. Institutional emphasis is placed upon Course ware/ Course Management Systems (C/CMS) to augment lecture, classroom and discussion section experiences. While a C/CMS may share similarities with their favorite SMS, students do not always experience the same level of social engagement from them as they do with the tools they use outside of the academic experience. This paper examines how students perceive SMS, examines what students consider SMS, and addresses feature differences between SMS and C/CMS mechanisms.