Personal Knowledge Publishing: Fostering Interdisciplinary Communication
IEEE Intelligent Systems
Half-Real: Video Games between Real Rules and Fictional Worlds
Half-Real: Video Games between Real Rules and Fictional Worlds
Rules of Play: Game Design Fundamentals
Rules of Play: Game Design Fundamentals
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It is well-known that problems in interdisciplinary communication between knowledge communities can seriously hinder innovation [1, 7, 8, 10]. The games studies community is a highly interdisciplinary community, and there are, not surprisingly, regular terminology debates that question the definitions of some of our most fundamental terms such as 'game' and 'simulation'. While game analysis and criticism for the purposes of social and humanities research may not require direct collaboration between disparate disciplines, game design does, especially when the game is being designed for serious purposes. This paper is a discussion of some of the accepted meanings of key terms, discuss some of the implications of an inability to agree on the meanings of basic terminology and offer several strategies to address this problem.