Views from atop the fence: neutrality in games

  • Authors:
  • Ben Medler

  • Affiliations:
  • Georgia Institute of Technology

  • Venue:
  • Sandbox '08 Proceedings of the 2008 ACM SIGGRAPH symposium on Video games
  • Year:
  • 2008

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Abstract

Games are play with conflict. However, players rarely get the chance to explore gameplay besides open conflict. Neutrality in the real world allows actors to avoid conflict and is also used to describe how mediators should act when they negotiate a conflict resolution. Reviewing different definitions of what it means to be neutral this paper investigates how game mechanics that simulate neutrality act as neutral mediators between players. The neutrality of each of the seven game mechanics discussed is related to how impartial they act towards players. This paper concludes that current games have not explored all of the possible neutral mechanics and suggests ways for game developers to incorporate these missing mechanics into games.