"Alone together?": exploring the social dynamics of massively multiplayer online games
Proceedings of the SIGCHI Conference on Human Factors in Computing Systems
Cheating: Gaining Advantage in Videogames
Cheating: Gaining Advantage in Videogames
Rules of Play: Game Design Fundamentals
Rules of Play: Game Design Fundamentals
The life and death of online gaming communities: a look at guilds in world of warcraft
Proceedings of the SIGCHI Conference on Human Factors in Computing Systems
PeaceMaker: a video game to teach peace
INTETAIN'05 Proceedings of the First international conference on Intelligent Technologies for Interactive Entertainment
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Games are play with conflict. However, players rarely get the chance to explore gameplay besides open conflict. Neutrality in the real world allows actors to avoid conflict and is also used to describe how mediators should act when they negotiate a conflict resolution. Reviewing different definitions of what it means to be neutral this paper investigates how game mechanics that simulate neutrality act as neutral mediators between players. The neutrality of each of the seven game mechanics discussed is related to how impartial they act towards players. This paper concludes that current games have not explored all of the possible neutral mechanics and suggests ways for game developers to incorporate these missing mechanics into games.