Teaching the Nintendo generation to program
Communications of the ACM - Supporting community and building social capital
Chris Crawford on Game Design
Half-Real: Video Games between Real Rules and Fictional Worlds
Half-Real: Video Games between Real Rules and Fictional Worlds
Rules of Play: Game Design Fundamentals
Rules of Play: Game Design Fundamentals
The five year evolution of a game programming course
Proceedings of the 43rd ACM technical symposium on Computer Science Education
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In this paper, we describe a video game design and programming class offered as part of the California Summer School for Mathematics and Science (COSMOS) program at University of California, Santa Cruz. The authors have co-taught this class for four years, and have had an opportunity to iteratively explore a number of approaches in teaching the class. The course has evolved a great deal over the last four years; this paper presents a post-mortem of the program so far, describes our different approaches, and provides insight into the game design process for students.