Lessons in teaching game design

  • Authors:
  • Anne Sullivan;Gillian Smith

  • Affiliations:
  • University of California, Santa Cruz, CA;University of California, Santa Cruz, CA

  • Venue:
  • Proceedings of the 6th International Conference on Foundations of Digital Games
  • Year:
  • 2011

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Abstract

In this paper, we describe a video game design and programming class offered as part of the California Summer School for Mathematics and Science (COSMOS) program at University of California, Santa Cruz. The authors have co-taught this class for four years, and have had an opportunity to iteratively explore a number of approaches in teaching the class. The course has evolved a great deal over the last four years; this paper presents a post-mortem of the program so far, describes our different approaches, and provides insight into the game design process for students.