Rules of Play: Game Design Fundamentals
Rules of Play: Game Design Fundamentals
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In this paper the design, pilot implementation and results from an idea generation game are discussed. The Neo-Darwinian and Neo-Lamarckian models of creativity provided by Johnson-Laird are used to discuss differences between this game and other idea generation games. The emphasis of the study is on the facilitation of emergence in idea generation games. Results of the pilot were inconclusive, but offer an insight into the kinds of issues which could be faced should this study be carried out in full.