Towards a generic framework for automated video game level creation

  • Authors:
  • Nathan Sorenson;Philippe Pasquier

  • Affiliations:
  • School of Interactive Arts and Technology, Simon Fraser University Surrey, Surrey, BC;School of Interactive Arts and Technology, Simon Fraser University Surrey, Surrey, BC

  • Venue:
  • EvoApplicatons'10 Proceedings of the 2010 international conference on Applications of Evolutionary Computation - Volume Part I
  • Year:
  • 2010

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Abstract

This paper presents a generative system for the automatic creation of video game levels. Our approach is novel in that it allows high-level design goals to be expressed in a top-down manner, while existing bottom-up techniques do not. We use the FI-2Pop genetic algorithm as a natural way to express both constraints and optimization goals for potential level designs. We develop a genetic encoding technique specific to level design, which proves to be extremely flexible. Example levels are generated for two different genres of game, demonstrating the system’s broad applicability.