Rules of Play: Game Design Fundamentals
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Pervasive Games: Theory and Design
Pervasive Games: Theory and Design
Understanding and evaluating cooperative games
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NFC Mobile Parlor Games Enabling Direct Player to Player Interaction
NFC '11 Proceedings of the 2011 Third International Workshop on Near Field Communication
CHI '12 Extended Abstracts on Human Factors in Computing Systems
Tangible and casual NFC-Enabled mobile games
Pervasive'12 Proceedings of the 10th international conference on Pervasive Computing
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This paper presents the motivation, design, and pilot evaluation of CountMeIn, a pervasive collaborative game to improve the waiting time experience (e.g., waiting for a train, or traffic light to turn green). We tested two versions of CountMeIn, an NFC-based and touchscreen version in a small pilot study. Our early results showed that the NFC-based version increases collaboration, and was overall more positively perceived than the touchscreen version. We discuss the challenges ahead in deploying CountMeIn in a real-world setting.