Learning from Notes: organizational issues in groupware implementation
CSCW '92 Proceedings of the 1992 ACM conference on Computer-supported cooperative work
Designing Small World Simulations: Experiences and Developments
ICALT '06 Proceedings of the Sixth IEEE International Conference on Advanced Learning Technologies
Understanding organizational dynamics of IT-enabled change: a multimedia simulation approach
Journal of Management Information Systems
Learning by Doing: A Comprehensive Guide to Simulations, Computer Games, and Pedagogy in e-Learning and Other Educational Experiences
Rules of Play: Game Design Fundamentals
Rules of Play: Game Design Fundamentals
Establishing on-line corporate training in distributed, synchronous eCollaboration: a field study
CRIWG'10 Proceedings of the 16th international conference on Collaboration and technology
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L2C - Learning to Collaborate – is an ongoing research project addressing the design of effective immersive simulation-based learning experiences supporting the development of collaboration competencies both at the individual and organisational level. The key characteristic of such advanced learning tools consists in the integration of psychological, motivational, cognitive, organizational, cultural and technological factors affecting the success of collaboration into the modeling of a set of virtual characters with whom learners can interact dynamically within a challenging and realistic collaboration scenario (SmallWorld Simulations). This paper provides an overview of the project, the conceptual basis, key design principles and expected pedagogical impact of this new type of immersive simulation-based learning experiences.