Rules of Play: Game Design Fundamentals
Rules of Play: Game Design Fundamentals
Augmented Reality Games for Upper-Limb Stroke Rehabilitation
VS-GAMES '10 Proceedings of the 2010 Second International Conference on Games and Virtual Worlds for Serious Applications
EMG Biofeedback Based VR System for Hand Rotation and Grasping Rehabilitation
IV '10 Proceedings of the 2010 14th International Conference Information Visualisation
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Stroke or cerebrovascular accident (CVA) causes disability and affected the person's quality of life. The rehabilitation therapies are normally conducted for post stroke patients to promote their quality of life and daily living standard. Among rehabilitation exercises, shoulder range of motion (ROM) exercise and muscle strengthening exercise are the most important rehabilitation therapies for post stroke patients as this can improve their activities of daily life. Among the shoulder ROM exercises, the reaching exercise is normally conducted with checkerboard in rehabilitation centre as a traditional therapy which becomes boring after trained for few times. To overcome this problem, same exercise with augmented reality (AR) based game like style incorporate with motivated visual and audio feedbacks has developed and details of the system is presented in this paper. The AR based reaching exercise has developed within the normal average range of motion. The system includes personal computer or laptop, webcam, marker and BioGraph Infiniti system. Thus, it can be used at home without modifying anything and patient can use easily by himself without extra help. The developed system has integrated with biofeedback system to become more effective in rehabilitation. The integrated system has already tested with healthy subject and worked perfectly with positive feedbacks.