Augmented Reality Games for Upper-Limb Stroke Rehabilitation

  • Authors:
  • J. W. Burke;M. D. J. McNeill;D. K. Charles;P. J. Morrow;J. H. Crosbie;S. M. McDonough

  • Affiliations:
  • -;-;-;-;-;-

  • Venue:
  • VS-GAMES '10 Proceedings of the 2010 Second International Conference on Games and Virtual Worlds for Serious Applications
  • Year:
  • 2010

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Abstract

Stroke is the number one cause of severe physical disability in the UK. Recent studies have shown that technologies such as virtual reality and imaging can provide an engaging and motivating tool for physical rehabilitation. In this paper we summarize previous work in our group using virtual reality technology and webcam-based games. We then present early work we are conducting in experimenting with desktop augmented reality (AR) for rehabilitation. AR allows the user to use real objects to interact with computer-generated environments. Markers attached to the real objects enable the system (via a webcam) to track the position and orientation of each object as it is moved. The system can then augment the captured image of the real environment with computer-generated graphics to present a variety of game or task-driven scenarios to the user. We discuss the development of rehabilitation prototypes using available AR libraries and express our thoughts on the potential of AR technology.