Unified theories of cognition
Experiences creating three implementations of the repast agent modeling toolkit
ACM Transactions on Modeling and Computer Simulation (TOMACS)
Rules of Play: Game Design Fundamentals
Rules of Play: Game Design Fundamentals
Thespian: modeling socially normative behavior in a decision-theoretic framework
IVA'06 Proceedings of the 6th international conference on Intelligent Virtual Agents
Conflict inside out: a theoretical approach to conflict from an agent point of view
Proceedings of the 2013 international conference on Autonomous agents and multi-agent systems
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Conflict theory can be used to explain the interactions between societies during times of turmoil and change (i.e. revolutions, strikes or everyday debates). Games have been produced that make use of different aspects of conflict theory; however a common framework for organizing a system to produce realistic conflicts has not been created. This paper presents one such framework, based upon principles of conflict theory, which describe a generalized way of organizing a system to produce realistic conflict situations among societies. With our framework, we present how current commercial games represent conflict and how our framework can be implemented by these games in order to increase the system's flexibility and accuracy in representing conflict.