The role of virtual humans in virtual environment technology and interfaces
Frontiers of human-centred computing, online communities and virtual environments
Game Design Theory and Practice
Game Design Theory and Practice
Rules of Play: Game Design Fundamentals
Rules of Play: Game Design Fundamentals
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A study on how role-play through narrative elements of social communication can be implemented in a computer-based environment. Contemporary computer role-playing games do not support playing roles in a social aspect. Play is conducted in a functional and task-oriented way due to the design of the gameplay. An experimental role-playing game, Castle of Oulu, 1651 was constructed to test aspects of social play and elements borrowed from more traditional forms of role-play. The aim is to determine some essential elements the players need to assume a role and play towards socially structured goals.