Rules of Play: Game Design Fundamentals
Rules of Play: Game Design Fundamentals
The Inner History of Devices
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The endurance of the relationship between people and products is not based on functionality or price alone rather it is an entire experience that tenders pleasure, warmth, and 'fuzzies'. Usability, Cognitive and Sensorial Design theory researched in this study was inspired by Nathan Shedroff's theory of Experience Design. This research is focused on innovation of handheld gaming devices for baby boomers with the goal to create guidelines for future design in this domain. This research is an ongoing project and will continue over several more months beyond this paper. Although generalizations regarding the findings in the study are limited by its scope, this study however does provide evidence for broader and more comprehensive research in this domain.