Rules of Play: Game Design Fundamentals
Rules of Play: Game Design Fundamentals
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The urban forms we find in our cities are usually a juxtaposition of several biases. For example, a Developer is biased to think of the city as a 'collection of numbers', an Infrastructure person is biased to think of the city as a 'connection between elements', and from a more political or sociological bias, the city might mean 'density'. Agents subscribing to these different biases constantly attempt to change the city-form in a collective fashion. What is interesting is that even in such a seemingly disjointed decision making scenario, we might expect non-convergent scenarios leading to constant change in urban patterns. However it is observed that cities over a timescale do exhibit organizations or coherent patterns. In this experiment we query this form of pattern or form making through a multi-agent framework and describe a urban game based on it.