Grand Theft algorithm: purposeful play, appropriated play and aberrant players

  • Authors:
  • Alison Gazzard

  • Affiliations:
  • University of Hertfordshire, Hatfield, Herts, AL

  • Venue:
  • Proceedings of the 12th international conference on Entertainment and media in the ubiquitous era
  • Year:
  • 2008

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Abstract

This paper explores ideas about 'appropriated play' within computer games. It identifies different forms of 'purposeful' and 'aberrant' playing and proposes a model of players' motivations. This will enable a discussion about the experience of games players who resist the norms of 'purposeful' or ludic play, while finding reward in their explorations of game possibilities. It provides a new vocabulary for discussing playing outside of the game world, as a way of understanding some of these actions as more than 'cheating'.