Blackgammon: a grounded participatory design of a preconception health promotion 'alternate reality game' for adolescent indigenous australian women

  • Authors:
  • Melody Muscat

  • Affiliations:
  • James Cook University, Cairns, Australia

  • Venue:
  • CHI '13 Extended Abstracts on Human Factors in Computing Systems
  • Year:
  • 2013

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Abstract

I first discovered Alternate Reality Gaming (ARG) after reading Jane McGonigal's "Reality is Broken: Why games make us better and how they can change the world" and I was intrigued. Leveraging social networking tools and mobile devices, ARG promote collaborative gameplay, which encourages players to participate in problem solving and the co-creation of knowledge, which can be applied in the context of real world issues. This suggests there is opportunity for the players to be empowered through this process. This motivated me to think how ARG could be used to engage the participation of adolescent Indigenous Australians and empower them to address some of their most challenging health issues. This study investigates the participatory design and play of an ARG to engage adolescent Indigenous Australians, to empower them to participate in preconception health promotion for the improvement maternal and infant health outcomes in their communities.