Rules of Play: Game Design Fundamentals
Rules of Play: Game Design Fundamentals
People, places, and play: player experience in a socio-spatial context
Computers in Entertainment (CIE) - Theoretical and Practical Computer Applications in Entertainment
Mobile Phone Adoption and Use in Lockhart River Aboriginal Community
ICMB '09 Proceedings of the 2009 Eighth International Conference on Mobile Business
Reality Is Broken: Why Games Make Us Better and How They Can Change the World
Reality Is Broken: Why Games Make Us Better and How They Can Change the World
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I first discovered Alternate Reality Gaming (ARG) after reading Jane McGonigal's "Reality is Broken: Why games make us better and how they can change the world" and I was intrigued. Leveraging social networking tools and mobile devices, ARG promote collaborative gameplay, which encourages players to participate in problem solving and the co-creation of knowledge, which can be applied in the context of real world issues. This suggests there is opportunity for the players to be empowered through this process. This motivated me to think how ARG could be used to engage the participation of adolescent Indigenous Australians and empower them to address some of their most challenging health issues. This study investigates the participatory design and play of an ARG to engage adolescent Indigenous Australians, to empower them to participate in preconception health promotion for the improvement maternal and infant health outcomes in their communities.