Constructionist learning through serious games

  • Authors:
  • Kah Chan

  • Affiliations:
  • Victoria University of Wellington, Wellington, New Zealand

  • Venue:
  • Proceedings of the 7th Australasian Conference on Interactive Entertainment
  • Year:
  • 2011

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Abstract

The role of gaming in communicating environmental concerns is increasingly important as video gaming and sustainability concerns make parallel ascensions in our contemporary social and cultural vernacular. This paper discusses the evolution of a game design class that adjusted its focus towards exploring the communicative potential of serious games, specifically to stimulate learning in children about sustainability concepts such as energy conservation, deforestation and carbon footprints. The author had a specific interest in the potential of integrating constructionist learning principles with increased ubiquity of video games. The course covered theoretical precedents in play and learning, design processes and methods used in creating persuasive games, and investigated character and level design. This paper will also describe selected case studies of student prototypes.