Software agents in educational board games

  • Authors:
  • Boyan Bontchev;Sergey Varbanov;Dessislava Vassileva

  • Affiliations:
  • Department of Software Engineering, Sofia University, Faculty of Mathematics and Informatics, Sofia, Bulgaria;Institute of Mathematics and Informatics, BAS, Sofia, Bulgaria;Department of Software Engineering, Sofia University, Faculty of Mathematics and Informatics, Sofia, Bulgaria

  • Venue:
  • EDUCATION'10 Proceedings of the 7th WSEAS international conference on Engineering education
  • Year:
  • 2010

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Abstract

In last decade, educational games such as quizzes, puzzles and quests have provoked an increasing interest in new methods of learning and appeared to be an appeal motivating students to study in a way rather different than the traditional one. Board games manipulate figures a surface according predefined rules in a competitive play mode with race conditions. Traditional quizzes, puzzles and quests can be presented as multimedia board games, often with artificial agents simulating the opponent or a collaborator. Authors present a formal model of board games serving for educational purposes, and show the place of artificial agents within the game construction and possible ways of agent's realization.