ARCO " An Architecture for Digitization, Management and Presentation of Virtual Exhibitions
CGI '04 Proceedings of the Computer Graphics International
Joyce: A Multi-Player Game on One-on-One Digital Classroom Environment for Practicing Fractions
ICALT '05 Proceedings of the Fifth IEEE International Conference on Advanced Learning Technologies
Don't Bother Me Mom--I'm Learning!
Don't Bother Me Mom--I'm Learning!
Rules of Play: Game Design Fundamentals
Rules of Play: Game Design Fundamentals
The common sense-based educational quiz game framework "What is it?"
Proceedings of the VIII Brazilian Symposium on Human Factors in Computing Systems
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In last decade, educational games such as quizzes, puzzles and quests have provoked an increasing interest in new methods of learning and appeared to be an appeal motivating students to study in a way rather different than the traditional one. Board games manipulate figures a surface according predefined rules in a competitive play mode with race conditions. Traditional quizzes, puzzles and quests can be presented as multimedia board games, often with artificial agents simulating the opponent or a collaborator. Authors present a formal model of board games serving for educational purposes, and show the place of artificial agents within the game construction and possible ways of agent's realization.