Moving parts: the interdependence of game play and social dynamics in digital games

  • Authors:
  • Daniel Soltis

  • Affiliations:
  • New York University

  • Venue:
  • Sandbox '08 Proceedings of the 2008 ACM SIGGRAPH symposium on Video games
  • Year:
  • 2008

Quantified Score

Hi-index 0.00

Visualization

Abstract

Moving Parts is a hybrid physical/digital, two-player pinball game designed to elicit different social interactions between players. Using a mixture of consistent and variable rules, the game highlights interdependent and emergent relationships between game rules, social dynamics, and player experience, illustrating some possibilities for social malleability of digital games and presenting some specific pathways through which rules and social relationships affect each other. With the increasing prevalence of digital games that foreground social interaction, it is important to develop methods for understanding and designing such games to more deeply and meaningfully connect to players' social experiences.