Little big planet and metal gear solid 4: being old sack snake

  • Authors:
  • Caroline C. Williams

  • Affiliations:
  • University of Wisconsin-Madison, Madison, WI

  • Venue:
  • Well Played: a journal on video games, value and meaning
  • Year:
  • 2011

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Abstract

Video games offer an unusual opportunity: to slide into being someone else, with someone else's problems and someone else's life. A chance to layer a different self and a different world upon your own, deciding between gentle creation, loud explosions, fabulously huge guns, and plastering a new world in jungle stickers. Sometimes that choice of who to be is particularly difficult, even when the choice is between such dramatically different characters and games as Sackperson in Little Big Planet and Old Snake in Metal Gear Solid 4.