The Effects of Quest Types and Gaming Motivations on Players' Knowledge Acquisitions in an Online Role-Playing Game Environment

  • Authors:
  • Jiunde Lee;Chih-Yi Chao

  • Affiliations:
  • Institute of Communication Studies, National Chiao Tung University,;Institute of Communication Studies, National Chiao Tung University,

  • Venue:
  • Proceedings of the 13th International Conference on Human-Computer Interaction. Part IV: Interacting in Various Application Domains
  • Year:
  • 2009

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Abstract

The study explores how the design of quest types and different players' gaming motivations might affect knowledge acquisitions in an online role-playing game environment. An experiment was conducted to collect data. The results showed that "immersion motivation" had the most significant influence on knowledge acquisitions. The bounty-collection quest significantly affected the procedure knowledge of subjects with high immersion motivation, whereas the fed express quest affected declarative knowledge of subjects with high immersion motivation.