Research + design: the making of Brainball
interactions
Game Design: Theory and Practice
Game Design: Theory and Practice
A grounded investigation of game immersion
CHI '04 Extended Abstracts on Human Factors in Computing Systems
GameFlow: a model for evaluating player enjoyment in games
Computers in Entertainment (CIE) - Theoretical and Practical Computer Applications in Entertainment
Multimedia Tools and Applications
Fully online multicommand brain-computer interface with visual neurofeedback using SSVEP paradigm
Computational Intelligence and Neuroscience - EEG/MEG Signal Processing
Is presence a technology issue? Some insights from cognitive sciences
Virtual Reality - Mediated Presence: Virtual Reality, Mixed Environments and Social Networks, Part 1.Guest Editors: Anna Spagnolli; Matthew Lombard; Luciano Gamberini
Intimate Heartbeats: Opportunities for Affective Communication Technology
IEEE Transactions on Affective Computing
Effortless passive BCIs for healthy users
UAHCI'13 Proceedings of the 7th international conference on Universal Access in Human-Computer Interaction: design methods, tools, and interaction techniques for eInclusion - Volume Part I
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The brain-computer interface (BCI) community started to consider games as potential applications while the games community started to consider BCI as a game controller. However, there is a discrepancy between the BCI games developed by the two communities. In this paper, we propose a preliminary BCI games framework that we constructed with respect to the research conducted in both the BCI and the games communities. Developers can situate their BCI games within this framework and benefit from the guidelines we provide and also extend the framework further.