Pervasive games: bringing computer entertainment back to the real world
Computers in Entertainment (CIE) - Theoretical and Practical Computer Applications in Entertainment
Voluntary pupil size change as control in eyes only interaction
Proceedings of the 2008 symposium on Eye tracking research & applications
How to stay in the emotional rollercoaster: lessons learnt from designing EmRoll
Proceedings of the 6th Nordic Conference on Human-Computer Interaction: Extending Boundaries
Biofeedback game design: using direct and indirect physiological control to enhance game interaction
Proceedings of the SIGCHI Conference on Human Factors in Computing Systems
Embodiment in brain-computer interaction
Proceedings of the SIGCHI Conference on Human Factors in Computing Systems
Breathalising games: understanding the potential of breath control in game interfaces
Proceedings of the 8th International Conference on Advances in Computer Entertainment Technology
Brain-Computer interface games: towards a framework
ICEC'12 Proceedings of the 11th international conference on Entertainment Computing
Games as neurofeedback training for children with FASD
Proceedings of the 12th International Conference on Interaction Design and Children
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