Computer games for the elderly
CQL '90 Proceedings of the conference on Computers and the quality of life
A case study in pervasive game design: the songs of north
Proceedings of the third Nordic conference on Human-computer interaction
Proceedings of the second Australasian conference on Interactive entertainment
Ambient Display using Musical Effects
Proceedings of the 11th international conference on Intelligent user interfaces
Mobile phone design for older persons
interactions - Designing for seniors: innovations for graying times
Effective requirements gathering for older adults
ACM SIGACCESS Accessibility and Computing
Digital game design for elderly users
Future Play '07 Proceedings of the 2007 conference on Future Play
"A little silly and empty-headed": older adults' understandings of social networking sites
Proceedings of the 23rd British HCI Group Annual Conference on People and Computers: Celebrating People and Technology
Proceedings of the Sixth Australasian Conference on Interactive Entertainment
Designing meaningful play within the psycho-social context of older adults
Proceedings of the 3rd International Conference on Fun and Games
Understanding casual-leisure information needs: a diary study in the context of television viewing
Proceedings of the third symposium on Information interaction in context
Age and experience: ludic engagement in a residential care setting
Proceedings of the 8th ACM Conference on Designing Interactive Systems
Exergames for adult users: a preliminary pilot study
Futureplay '10 Proceedings of the International Academic Conference on the Future of Game Design and Technology
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The purpose of this study is to formulate design guides to create digital games that promote significant leisure activities in older adults from Mexico. As a first step towards this goal, seven-hundred and ninety-four older adults up to 60 years old were evaluated. Participants in the study completed a female-male version of an inventory of leisure activities. In this study, "gardening" was the most preferred leisure activity for older women. Digital game design ideas indicate that it is necessary to create virtual settings where older women may perform gardening activities to learn and enjoy the life cycle of different plants and their handling. "Playing with children" is a moderated preferred leisure activity for older men, but suitable for virtual setting design. Here, digital games involving activities related to sports and physical-based activities with mental and geometric skills are suggested. These results support design ideas to develop virtual applications to promote significant leisure activities in older adults.