Pervasive learning games: a comparative study

  • Authors:
  • Francika Marković;Otto Petrovic;Cristian Kittl;Bernhard Edegger

  • Affiliations:
  • Evolaris Research Lab., Hugo-Wolf-Gasse, Graz, Austria;Evolaris Research Lab., Hugo-Wolf-Gasse, Graz, Austria and Karl Franzens University, Institute for Organization and Human Resource Management, Graz, Austria;Evolaris Research Lab., Hugo-Wolf-Gasse, Graz, Austria;Johann Wolfgang Goethe-University, Institute for Theoretical Physics, Germany

  • Venue:
  • The New Review of Hypermedia and Multimedia - Special issue: Observing users of digital educational technologies
  • Year:
  • 2007

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Abstract

This paper investigates how pervasive games can be used for an efficient transfer of knowledge in learning situations. Pervasive games present an innovative game model which merges the real world and the virtual world. In the present study, this game concept is used in conjunction with mobile phones as a means of interaction and communication enablers to support learning. The paper presents the design of a new pervasive learning game, which was compared with a conventional case-study approach in an empirical study with 100 students in respect to long-term learning results and learning efficiency. The empirical results reveal that the pervasive game leads to higher energetic activation, more positive emotions, and more positive attitudes towards learning content, than the conventional case-study approach.