Some computer science issues in ubiquitous computing
Communications of the ACM - Special issue on computer augmented environments: back to the real world
Object-oriented framework-based software development: problems and experiences
ACM Computing Surveys (CSUR)
Software infrastructure and design challenges for ubiquitous computing applications
Communications of the ACM
An architecture for privacy-sensitive ubiquitous computing
Proceedings of the 2nd international conference on Mobile systems, applications, and services
Personal and Ubiquitous Computing
Bridging the physical and digital in pervasive gaming
Communications of the ACM - The disappearing computer
Pervasive games: bringing computer entertainment back to the real world
Computers in Entertainment (CIE) - Theoretical and Practical Computer Applications in Entertainment
Atomic actions -- molecular experience: theory of pervasive gaming
Computers in Entertainment (CIE) - Theoretical and Practical Computer Applications in Entertainment
Toolkit for user-created augmented reality games
MUM '06 Proceedings of the 5th international conference on Mobile and ubiquitous multimedia
Insectopia: exploring pervasive games through technology already pervasively available
Proceedings of the international conference on Advances in computer entertainment technology
A survey on context-aware systems
International Journal of Ad Hoc and Ubiquitous Computing
Human-Computer Interaction
Human-Computer Interaction
fAARS: a platform for location-aware trans-reality games
ICEC'12 Proceedings of the 11th international conference on Entertainment Computing
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In this paper, we describe the design and realization of FRAP, a framework for the construction of pervasive games. With FRAP, we focus on context-aware multi-user chase games that include a strategic component. The game domain is exemplified by the "capture the flag" metaphor. The playing field supported by our framework is a combined virtual and physical world in which the player socially interacts with other players. FRAP provides components for typical tasks like players moving in the world solving challenges, updating the score based on the context of the users, and checking the rules of the game. FRAP is fully implemented on the open handset-platform a.k.a. Google Android. Based on FRAP, a pervasive game called "King of Location" has been constructed using the Android-platform. Through this application, a first evaluation of FRAP has been performed. It shows a significant reduction of time to build a game that follows the "capture the flag" metaphor.