A component based architecture for distributed, pervasive gaming applications

  • Authors:
  • Carsten Magerkurth;Timo Engelke;Dan Grollman

  • Affiliations:
  • Fraunhofer IPSI, AMBIENTE, Darmstadt, Germany;Fraunhofer IPSI, AMBIENTE, Darmstadt, Germany;Brown University, Providence, RI

  • Venue:
  • Proceedings of the 2006 ACM SIGCHI international conference on Advances in computer entertainment technology
  • Year:
  • 2006

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Abstract

In this paper, we describe a component based architecture for developing distributed, pervasive games that integrate tangible and graphical user interface components. We first discuss some of the interface components we have developed and then present a coordination infrastructure called Pegasus that allows flexibly coupling and reconfiguring components during runtime. On top of Pegasus we have created a language for describing pervasive games called DHG and briefly present a first sample application that is based on the component based architecture and defined with the game description language DHG.