Tangible bits: towards seamless interfaces between people, bits and atoms
Proceedings of the ACM SIGCHI Conference on Human factors in computing systems
The metaDESK: models and prototypes for tangible user interfaces
Proceedings of the 10th annual ACM symposium on User interface software and technology
Authoring 3D Hypermedia for Wearable Augmented and Virtual Reality
ISWC '03 Proceedings of the 7th IEEE International Symposium on Wearable Computers
DiamondSpin: an extensible toolkit for around-the-table interaction
Proceedings of the SIGCHI Conference on Human Factors in Computing Systems
FingARtips: gesture based direct manipulation in Augmented Reality
Proceedings of the 2nd international conference on Computer graphics and interactive techniques in Australasia and South East Asia
Territoriality in collaborative tabletop workspaces
CSCW '04 Proceedings of the 2004 ACM conference on Computer supported cooperative work
Low-cost multi-touch sensing through frustrated total internal reflection
Proceedings of the 18th annual ACM symposium on User interface software and technology
A component based architecture for distributed, pervasive gaming applications
Proceedings of the 2006 ACM SIGCHI international conference on Advances in computer entertainment technology
Dream of mee-luck: aspiration for a new dawn
ICVS'05 Proceedings of the Third international conference on Virtual Storytelling: using virtual reality technologies for storytelling
An experimental facial synthesis system using graph cut and gradient domain fusion
Edutainment'06 Proceedings of the First international conference on Technologies for E-Learning and Digital Entertainment
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Recently, many researchers have worked on tabletop systems. One issue with tabletop interfaces is how to control the table without using conventional desktop input devices such as a keyboard or mouse. A second issue is allowing multiple users to simultaneously share the tabletop system. In this paper we explore how Augmented/mixed reality (AR/MR) technology can be used to explore these issues. One advantage of AR technology is being able to bring 3D virtual objects into the real world without needing to use a desktop monitor and allows users to intuitively interact with the objects. In this paper we describe a Tabletop Mobile AR system that combines a tabletop and a mobile interface. The Tabletop system can recognize user gestures and objects and intuitively manipulate and control them. In addition, multiple users have equal access for information on the table enabling them to easily share digital content. This makes possible unique entertainment and education applications. In this paper we describe the technology, sample entertainment interfaces and initial user feedback.