Mystery at the library: encouraging library exploration using a pervasive mobile game

  • Authors:
  • Zachary Fitz-Walter;Dian Tjondronegoro;Desmond Koh;Michael Zrobok

  • Affiliations:
  • Queensland University of Technology, Brisbane QLD, Australia;Queensland University of Technology, Brisbane QLD, Australia;Queensland University of Technology, Brisbane QLD, Australia;Reading Room, Brisbane QLD, Australia

  • Venue:
  • Proceedings of the 24th Australian Computer-Human Interaction Conference
  • Year:
  • 2012

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Abstract

This paper presents Secret SLQ, a pervasive mobile game that aims to encourage eight to fourteen year olds to engage with the State Library of Queensland. The game sets out to encourage people to visit and explore the library, as well as educate a generation of young people and parents who may visit the library but have no idea of the treasures that it holds. The research explores how smartphone technology can be used to deliver an engaging and educational experience. The game aims to provide a fun and interactive way to guide participants through a multi-leveled library building, to search for unique QR codes to unlock clues, answer quiz questions and progress further up a leaderboard. This paper outlines the design and initial deployment of the game, reporting on results from a usability study and discussing initial observations made by librarians. Findings indicate that the mobile platform is suitable for delivering such experiences but consideration is needed when embedding games in such large environments so as not to confuse players as they play.