Plans and situated actions: the problem of human-machine communication
Plans and situated actions: the problem of human-machine communication
Information visualization: perception for design
Information visualization: perception for design
Slow Technology – Designing for Reflection
Personal and Ubiquitous Computing
Information Rich Glyphs for Software Management Data
IEEE Computer Graphics and Applications
Visualization of WWW-Search Results
DEXA '99 Proceedings of the 10th International Workshop on Database & Expert Systems Applications
Breakaway: an ambient display designed to change human behavior
CHI '05 Extended Abstracts on Human Factors in Computing Systems
A taxonomy of ambient information systems: four patterns of design
Proceedings of the working conference on Advanced visual interfaces
Intelligibility and accountability: human considerations in context-aware systems
Human-Computer Interaction
Display Blindness: The Effect of Expectations on Attention towards Digital Signage
Pervasive '09 Proceedings of the 7th International Conference on Pervasive Computing
A Novel Approach for Creating Activity-Aware Applications in a Hospital Environment
INTERACT '09 Proceedings of the 12th IFIP TC 13 International Conference on Human-Computer Interaction: Part II
Investigations of Ubicomp in the oil and gas industry
Proceedings of the 12th ACM international conference on Ubiquitous computing
Experiences from real-world deployment of context-aware technologies in a hospital environment
UbiComp'06 Proceedings of the 8th international conference on Ubiquitous Computing
Cooperative augmentation of mobile smart objects with projected displays
ACM Transactions on Interactive Intelligent Systems (TiiS) - Special issue on interaction with smart objects, Special section on eye gaze and conversation
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This note offers a reflection on the design space for a situated glyph - a single, adaptive and multivariate graphical unit that provides in-situ task information in demanding work environments. Rather than presenting a concrete solution, our objective is to map out the broad design space to foster further exploration. The analysis of this design space in the context of dynamic work environments covers i) information affinity - the type of information can be presented with situated glyphs, ii) representation density - the medium and fidelity of information presentation, iii) spatial distribution - distribution granularity and placement alternatives for situated glyphs, and finally iv) temporal distribution - the timing of information provision through glyphs. Our analysis has uncovered new problem spaces that are still unexplored and could motivate further work in the field.