Proceedings of the ACM SIGCHI Conference on Human factors in computing systems
Affective computing
Intimacy and embodiment: implications for art and technology
MULTIMEDIA '00 Proceedings of the 2000 ACM workshops on Multimedia
Sense and sensibility: evaluation and interactive art
Proceedings of the SIGCHI Conference on Human Factors in Computing Systems
International Journal of Human-Computer Studies - Application of affective computing in humanComputer interaction
Understanding the experience of interactive art: Iamascope in Beta_space
Proceedings of the second Australasian conference on Interactive entertainment
A foundation for emotional expressivity
DUX '05 Proceedings of the 2005 conference on Designing for User eXperience
Creating Affective Visualisations for a Physiologically Interactive Artwork
IV '06 Proceedings of the conference on Information Visualization
How emotion is made and measured
International Journal of Human-Computer Studies
Expressive control of music and visual media by full-body movement
NIME '07 Proceedings of the 7th international conference on New interfaces for musical expression
Emotional interaction through physical movement
HCI'07 Proceedings of the 12th international conference on Human-computer interaction: intelligent multimodal interaction environments
Showing emotions through movement and symmetry
Computers in Human Behavior
International Journal of Human-Computer Studies
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The field of affective computing is concerned with developing emphatic products, such as affective consumer products, affective games, and affective art. This paper describes Mood Swings, an affective interactive art system, which interprets and visualizes affect expressed by a person. Mood Swings consists of eight luminous orbs that react to movement. When a person experiences certain emotion, his/her movements are claimed to have certain characteristics. Based on the integration of a framework for affective movements and a color model, Mood Swings recognizes affective movement characteristics, and subsequently displays a color that matches the expressed emotion. Mood Swings was evaluated in a museum for contemporary art by 36 museum visitors. The Trajectory of Interaction (ToI) was applied to assess common phases in interacting with Mood Swings, i.e. response, control, contemplation, belonging, and disengagement. The visitors who interacted with Mood Swings were videotaped. Results showed that The ToI could be identified, although not all phases were experienced by everyone. Few participants reached the contemplation phase and none of them reached the belonging phase. All together, the introduction of the new affective interactive art system was a success.