Hamlet on the Holodeck: The Future of Narrative in Cyberspace
Hamlet on the Holodeck: The Future of Narrative in Cyberspace
A Hacker Manifesto
Trigger Happy
Persuasive Games: The Expressive Power of Videogames
Persuasive Games: The Expressive Power of Videogames
Games about LOVE and TRUST?: harnessing the power of metaphors for experience design
Sandbox '08 Proceedings of the 2008 ACM SIGGRAPH symposium on Video games
AI*IA '07 Proceedings of the 10th Congress of the Italian Association for Artificial Intelligence on AI*IA 2007: Artificial Intelligence and Human-Oriented Computing
Proceedings of the Fifth International Conference on the Foundations of Digital Games
Newsgames: Journalism at Play
The micro-rhetorics of Game-o-Matic
Proceedings of the International Conference on the Foundations of Digital Games
Game-O-Matic: Generating Videogames that Represent Ideas
Proceedings of the The third workshop on Procedural Content Generation in Games
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Newsgames and artgames, two genres in which designers wish to communicate messages to players, often deploy procedural representation. Understanding these proceduralist games requires special attention to a game's processes as well as how these interact with its theme and aesthetics. In this paper we present a method for proceduralist readings of arcade-like 2D games so that players can determine their range of intended and unintended meanings, critics can assess the strengths and weaknesses of the presented arguments, and designers can identify ways to refine their rhetorical strategies. Through identifying the components of games that can be interpreted and emphasizing where cultural considerations influence interpretations, we present a framework for meaning derivations that strive to take the entirety of a game into consideration. As demonstrated by several examples, this framework requires much more explicit and formal arguments for why a game carries a meaning and precisely where each component of one's argument came from.