Water wars: designing a civic game about water scarcity

  • Authors:
  • Tad Hirsch

  • Affiliations:
  • Intel Labs, Hillsboro, OR

  • Venue:
  • Proceedings of the 8th ACM Conference on Designing Interactive Systems
  • Year:
  • 2010

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Abstract

There has been growing interest in recent years in computer games that not only entertain, but also address pressing social issues. In this paper, we introduce "civic games" as a class of socially-engaged games whose intent is to involve citizens in public affairs and democratic processes. We present several underlying principles that characterize civic games, and show how they inform design the design of Water Wars, a new civic game about water scarcity and environmental policy.