Gaming: Essays On Algorithmic Culture (Electronic Mediations)
Gaming: Essays On Algorithmic Culture (Electronic Mediations)
Persuasive Games: The Expressive Power of Videogames
Persuasive Games: The Expressive Power of Videogames
Game design principles in everyday fitness applications
Proceedings of the 2008 ACM conference on Computer supported cooperative work
And the ringleaders were banned: an examination of protest in virtual worlds
Proceedings of the fourth international conference on Communities and technologies
Societal impact of a serious game on raising public awareness: the case of FloodSim
Proceedings of the 2009 ACM SIGGRAPH Symposium on Video Games
Game design strategies for collectivist persuasion
Proceedings of the 2009 ACM SIGGRAPH Symposium on Video Games
Evaluation of a pervasive game for domestic energy engagement among teenagers
Computers in Entertainment (CIE) - SPECIAL ISSUE: Games
Molarcropolis: a mobile persuasive game to raise oral health and dental hygiene awareness
Proceedings of the International Conference on Advances in Computer Enterntainment Technology
Cross currents: water scarcity and sustainable CHI
CHI '10 Extended Abstracts on Human Factors in Computing Systems
Publics in practice: ubiquitous computing at a shelter for homeless mothers
Proceedings of the SIGCHI Conference on Human Factors in Computing Systems
The perception of sound and its influence in the classroom
INTERACT'11 Proceedings of the 13th IFIP TC 13 international conference on Human-computer interaction - Volume Part I
Enabling behavior reuse in development of virtual environment applications
Proceedings of the Winter Simulation Conference
Beyond being green: simple living families and ICT
Proceedings of the SIGCHI Conference on Human Factors in Computing Systems
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There has been growing interest in recent years in computer games that not only entertain, but also address pressing social issues. In this paper, we introduce "civic games" as a class of socially-engaged games whose intent is to involve citizens in public affairs and democratic processes. We present several underlying principles that characterize civic games, and show how they inform design the design of Water Wars, a new civic game about water scarcity and environmental policy.