Social Science Computer Review - Special issue on survey and statistical computing in the new millennium
Collective action in the age of the internet: mass communication and online mobilization
Social Science Computer Review - Special issue: Psychology and the internet
Cyberactivism: Online Activism in Theory and Practice
Cyberactivism: Online Activism in Theory and Practice
Project massive: a study of online gaming communities
CHI '04 Extended Abstracts on Human Factors in Computing Systems
The social side of gaming: a study of interaction patterns in a massively multiplayer online game
CSCW '04 Proceedings of the 2004 ACM conference on Computer supported cooperative work
Presence: Teleoperators and Virtual Environments - Special issue: Virtual heritage
Water wars: designing a civic game about water scarcity
Proceedings of the 8th ACM Conference on Designing Interactive Systems
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Protest has made the jump between the offline and the online spaces and is frequently used in most virtual worlds available today. Despite the frequency of these protest actions in virtual worlds, and their similarities to offline protest actions, further research is needed to see how the adaptation to a virtual environment changes the protest. This research uses case studies to examine several major protest actions that have occurred in several different virtual worlds over the last 10 years. The author finds that the use of the technology in virtual world enables very different methods of protest. She makes the argument that these differences are large enough that they require a deeper exploration and grounding in theoretical models for the field to grow into its potential.