Serious games in social intervention: designing technologies to promote safe and healthy behaviors

  • Authors:
  • Luca Zamboni;Luciano Gamberini;Anna Spagnolli;Sabrina Cipolletta;Gianni De Giuli;Isabella Tion

  • Affiliations:
  • University of Padova;University of Padova;University of Padova;University of Padova;Psychologist Without Borders;Psychologist Without Borders

  • Venue:
  • Proceedings of the 9th ACM SIGCHI Italian Chapter International Conference on Computer-Human Interaction: Facing Complexity
  • Year:
  • 2011

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Abstract

In this paper, we outline a specific application domain for serious games, i.e. the social intervention for the promotion of safe and healthy behavior in the nightlife. The potential of serious games in this domain are synthesized and a set of design guidelines, derived from interviewing stakeholders and operators, is provided.