Persuasive Technology: Using Computers to Change What We Think and Do
Persuasive Technology: Using Computers to Change What We Think and Do
Persuasive Games: The Expressive Power of Videogames
Persuasive Games: The Expressive Power of Videogames
VIDEODOPE: applying persuasive technology to improve awareness of drugs abuse effects
ICVR'07 Proceedings of the 2nd international conference on Virtual reality
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In this paper, we outline a specific application domain for serious games, i.e. the social intervention for the promotion of safe and healthy behavior in the nightlife. The potential of serious games in this domain are synthesized and a set of design guidelines, derived from interviewing stakeholders and operators, is provided.