ACM Computing Surveys (CSUR)
The formal semantics of programming languages: an introduction
The formal semantics of programming languages: an introduction
SETI@home: an experiment in public-resource computing
Communications of the ACM
Designing games with a purpose
Communications of the ACM - Designing games with a purpose
Educational game design for online education
Computers in Human Behavior
Using a Task Modeling Formalism in the Design of Serious Games for Emergency Medical Procedures
VS-GAMES '09 Proceedings of the 2009 Conference in Games and Virtual Worlds for Serious Applications
Implanting virtual advertisement into broadcast soccer video
PCM'04 Proceedings of the 5th Pacific Rim Conference on Advances in Multimedia Information Processing - Volume Part II
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It is a challenge to reuse existing software at a high level of granularity across different domains. Inspired by product placement for advertising in markets, where a movie can be "reused" for advertising without losing the function of the movie, this paper proposes a new paradigm for software reuse: "reuse by placement". This concept is illustrated in this paper using serious games. A framework based on virtual interactions is presented to provide dynamic placement points with reusable services to facilitate implanting new requirements intoop games in educational and human computation domains.