Reuse by placement: a paradigm for cross-domain software reuse with high level of granularity

  • Authors:
  • Yingxiao Xu;Jay Ramanathan;Rajiv Ramnath;Nisheet Singh;Shubhanan Deshpande

  • Affiliations:
  • Software School, Fudan University, Shanghai, China and CETI, Computer Science and Engineering, The Ohio State University, Columbus, OH;CETI, Computer Science and Engineering, The Ohio State University, Columbus, OH;CETI, Computer Science and Engineering, The Ohio State University, Columbus, OH;CETI, Computer Science and Engineering, The Ohio State University, Columbus, OH;CETI, Computer Science and Engineering, The Ohio State University, Columbus, OH

  • Venue:
  • ICSR'11 Proceedings of the 12th international conference on Top productivity through software reuse
  • Year:
  • 2011

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Abstract

It is a challenge to reuse existing software at a high level of granularity across different domains. Inspired by product placement for advertising in markets, where a movie can be "reused" for advertising without losing the function of the movie, this paper proposes a new paradigm for software reuse: "reuse by placement". This concept is illustrated in this paper using serious games. A framework based on virtual interactions is presented to provide dynamic placement points with reusable services to facilitate implanting new requirements intoop games in educational and human computation domains.