A Knowledge-Based System to Support Emergency Medical Services for Disabled Patients
AIME '09 Proceedings of the 12th Conference on Artificial Intelligence in Medicine: Artificial Intelligence in Medicine
Reuse by placement: a paradigm for cross-domain software reuse with high level of granularity
ICSR'11 Proceedings of the 12th international conference on Top productivity through software reuse
Personalized emergency medical assistance for disabled people
User Modeling and User-Adapted Interaction
Improving support for visual task modelling
HCSE'12 Proceedings of the 4th international conference on Human-Centered Software Engineering
SGDA'12 Proceedings of the Third international conference on Serious Games Development and Applications
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Lack of standard methodologies to guide and organize game design can result in longer and less predictable game production processes. Moreover, the need for interaction among domain experts (providing the instructional content) and game developers is a peculiar aspect of serious games that makes their development more difficult. This paper focuses on the design of games for procedural training, and proposes to adopt a task modeling technique (ConcurTaskTrees, CTT [15]) in the modeling of training scenarios. In particular, we show how CTT can be used to (i) analyze and structure pedagogical content about the procedures, (ii) support and monitor procedure execution in the game. We also describe how we employed CTT in the design of a serious game for training nurses in emergency medical procedures on disabled patients.