Gamification by Design: Implementing Game Mechanics in Web and Mobile Apps
Gamification by Design: Implementing Game Mechanics in Web and Mobile Apps
If you build it they might stay: retention mechanisms in World of Warcraft
Proceedings of the 6th International Conference on Foundations of Digital Games
Geo-locating the knowledge transfer in StackOverflow
Proceedings of the 2013 International Workshop on Social Software Engineering
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Stack Overflow, a question and answer website, uses a reward system called badges to publicly reward users for their contributions to the community. Badges are used alongside a reputation score to reward positive behaviour by relating a user's site identity with their perceived expertise and respect in the community. A greater number of badges associated with a user profile in some way indicates a higher level of authority, leading to a natural incentive for users to attempt to achieve as many badges as possible. In this study, we examine the publicly available logs for Stack Overflow to examine three of these badges in detail. We look at the effect of one badge in context on an individual user level and at the global scope of three related badges across all users by mining user behaviour around the time that the badge is awarded. This analysis supports the claim that badges can be used to influence user behaviour by demonstrating one instance of an increase in user activity related to a badge immediately before it is awarded when compared to the period afterwards.