Pattern Classification (2nd Edition)
Pattern Classification (2nd Edition)
Extracting Temporal Behavior Patterns of Mobile User
NCM '08 Proceedings of the 2008 Fourth International Conference on Networked Computing and Advanced Information Management - Volume 02
Gamification by Design: Implementing Game Mechanics in Web and Mobile Apps
Gamification by Design: Implementing Game Mechanics in Web and Mobile Apps
Hi-index | 0.00 |
In this paper, it is proposed to build a new framework which anticipates mobile user status and behavior characteristics with the aim of increasing user engagement and provide stickiness in mobile applications (iOS-Android) by using machine learning techniques. Motivation of this study is based on the idea of collecting data from users by non-survey methods because data collection from surveys may mislead the system model according to the literature researches on user experience. User behavior includes forecasting next usage time of the user, user motivation type, user mastery level and current context of the user. In order to find relevant patterns, usage data is obtained from pilot mobile applications at first and then they are processed according to the chosen machine learning algorithm.