Human pose estimation from a single view point
Human pose estimation from a single view point
Human-computer interaction and the older adult: an example using user research and personas
Proceedings of the 3rd International Conference on PErvasive Technologies Related to Assistive Environments
An industrial video surveillance system for quality assurance of a manufactory assembly
Proceedings of the 3rd International Conference on PErvasive Technologies Related to Assistive Environments
Disability studies as a source of critical inquiry for the field of assistive technology
Proceedings of the 12th international ACM SIGACCESS conference on Computers and accessibility
Gamification. using game-design elements in non-gaming contexts
CHI '11 Extended Abstracts on Human Factors in Computing Systems
Real-time human pose recognition in parts from single depth images
CVPR '11 Proceedings of the 2011 IEEE Conference on Computer Vision and Pattern Recognition
Proceedings of the 14th international ACM SIGACCESS conference on Computers and accessibility
Edutainment'12/GameDays'12 Proceedings of the 7th international conference on Edutainment, and Proceedings of the 3rd international conference on E-Learning and Games for Training, Education, Health and Sports
CHI '13 Extended Abstracts on Human Factors in Computing Systems
An assistance system for guiding workers in central sterilization supply departments
Proceedings of the 6th International Conference on PErvasive Technologies Related to Assistive Environments
Augmented manufacturing: a study with impaired persons on assistive systems using in-situ projection
Proceedings of the 6th International Conference on PErvasive Technologies Related to Assistive Environments
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In this paper we share our experiences with the design and use of motion recognition for assistive systems in production environments (ASiPE) and introduce a concept for gamification. While simple manual production tasks have been widely replaced by automation, more complex assembly tasks still use manual production. We expect that the need for manual assembly tasks will grow as we move towards more individualized products. In developed countries impaired workers and people with disabilities often work on simple manual production tasks. To empower these people to carry out more challenging and rewarding tasks we investigate assistive systems, and in particular systems using motion recognition to guide the assembly task. We argue that gamification in the design of assistive systems for production has the potential to improve both the workers' motivation and the quality of the work and the products. We outline how user interfaces for assistive systems in manual production can be designed to include gamification aspects. Our contribution is three-fold and materializes in i) reasons for the growing need for assistive systems in production, ii) a description of how motion recognition can be used in assistive systems for production and which obstacles occur and iii) a perspective on how gamification can be integrated into assistive systems.