Handbook of Human-Computer Interaction
Handbook of Human-Computer Interaction
The Inmates Are Running the Asylum: Why High Tech Products Drive Us Crazy and How to Restore the Sanity (2nd Edition)
Proceedings of the 2003 conference on Designing for user experiences
The Persona Lifecycle: Keeping People in Mind Throughout Product Design
The Persona Lifecycle: Keeping People in Mind Throughout Product Design
Human-Computer Interaction (3rd Edition)
Human-Computer Interaction (3rd Edition)
Data-driven persona development
Proceedings of the SIGCHI Conference on Human Factors in Computing Systems
Methods for human - computer interaction research with older people
Behaviour & Information Technology - Designing Computer Systems for and with Older Users
Fat finger worries: how older and younger users physically interact with PDAs
INTERACT'05 Proceedings of the 2005 IFIP TC13 international conference on Human-Computer Interaction
Proceedings of the 4th ACM SIGCHI symposium on Engineering interactive computing systems
Basic senior personas: a representative design tool covering the spectrum of European older adults
Proceedings of the 14th international ACM SIGACCESS conference on Computers and accessibility
Assistive systems in production environments: exploring motion recognition and gamification
Proceedings of the 5th International Conference on PErvasive Technologies Related to Assistive Environments
"Pray before you step out": describing personal and situational blind navigation behaviors
Proceedings of the 15th International ACM SIGACCESS Conference on Computers and Accessibility
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This paper reports on the outcomes of the first phase of the eCAALYX project -- an European project which aim is to develop a complete solution that improves the quality of life of the older adult with chronic conditions by monitoring his health and by improving the communication with his caretakers. Specifically, the authors are responsible for creating a TV user interface for older adults with chronic conditions. The work described followed a multi-disciplinary approach strongly influenced by Human-Computer Interaction (HCI) methodologies. The main contributions of this paper are two-fold and materialize into i) a user research study that covers aspects such as perception, cognition, mental and psychosocial changes that occur with age and ii) an example-based description of the process of creating personas. John, the diabetic persona, is the example provided that abstracts the process followed to generate the remaining personas in the project.