PingPongPlus: design of an athletic-tangible interface for computer-supported cooperative play
Proceedings of the SIGCHI conference on Human Factors in Computing Systems
Video game values: Human-computer interaction and games
Interacting with Computers
Mirage: exploring interaction modalities using off-body static electric field sensing
Proceedings of the 26th annual ACM symposium on User interface software and technology
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This paper introduces a novel way to enhance input devices to sense a user's foot motion. By measuring the electrostatic potential of a user, this device can sense the user's footsteps and jumps without requiring any external sensors such as a floor mat or sensors embedded in shoes. We apply this sensing principle to the gamepad to explore a new class of game interactions that combine the player's physical motion with gamepad manipulations. We also discuss other possible in-put devices that can be enhanced by the proposed sensing architecture such as a portable music player that can sense foot motion through the headphone and musical instruments that can be affected by the players' motion.