PingPongPlus: design of an athletic-tangible interface for computer-supported cooperative play
Proceedings of the SIGCHI conference on Human Factors in Computing Systems
Computers in Entertainment (CIE) - Theoretical and Practical Computer Applications in Entertainment
Shootball: the tangible ball sport in ubiquitous computing
Proceedings of the 2006 ACM SIGCHI international conference on Advances in computer entertainment technology
Development of the motion-controllable ball
UIST '10 Adjunct proceedings of the 23nd annual ACM symposium on User interface software and technology
Earthlings Attack!: a ball game using human body communication
Proceedings of the 2nd Augmented Human International Conference
Imaginary reality gaming: ball games without a ball
Proceedings of the 26th annual ACM symposium on User interface software and technology
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Shootball is a goal-based ball game played in a field surrounded by 4 screens linked to each other. The game uses a ball with an embedded wireless sensor. In shootball, players are given the ability to move the location of the goal on will. Various attack patterns for multi-directions can be performed by effectively utilizing this mechanic. In enjoying the gameplay of shootball, players shall be able to experience a creative style of play and team communication not seen in previous goal-based sports.